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Use Shader Cache (Check)

Use asynchronous GPU Emulation (check) 

Pick OpenGPl vs Vulkan (use Vulkan w/ AMD is what BSoD reccomends, but I found using OpenGL slower and glitchy, possibly it was using my CPU vs GPU but I couldn't adjust that unless I picked Vulkan, so I picked that w/ Nvidia GPU and it worked best)

I also disabled "Real Time Audio" as it bothered me, I felt it made the glitches more noticable/annoying.

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